what game engine did you use to make Sword Bros?
A downloadable game for Windows
Sword Bros is a fast-paced physics-based sword fighting game for 2-4 players.
Swing the joystick to swing your sword.
Adjust your grip to deflect an attack.
Or swing harder to break an opponent's guard.
Take the high ground, or rush in early!
Featuring state of the art Dude Slicing Tech™ and hyper-responsive sword physics. Great for quick multiplayer, and deep enough for competitive play.
- Left Stick: Move
- Right Stick: Swing Sword
- Bumpers: Jump
- Triggers: Throw
Ways to Play
Mix and match gameplay modifiers for a total of sixteen unique configurations.
- Razor's Edge: A tense, quick match. Know your opponent.
- Slow Motion: Tactics are crucial, and skilled swordplay is a must.
- Replenishing Shields: Follow up your attacks. Don't let them recover.
- MegaSword: Sword not big enough? Make it bigger.
The Sword Bros soundtrack, featuring Epic Scottish Techno by acclaimed composer Francisco Cerda, is available now on Bandcamp.
Design and Programming: Drew Wallace (twitter, website)
Music: Francisco Cerda (twitter, soundcloud, website)
Art: Mike Ambrogi Primo (twitter)
Additional Design and Flint Engine: Tim Ambrogi Saxon (twitter)
|Release date||Nov 10, 2017|
|Tags||2D, Local multiplayer, Multiplayer, Physics, Swords|
|Average session||About a half-hour|
|Inputs||Xbox controller, Gamepad (any)|
|Player count||2 - 4|
|Links||Steam, Soundtrack, Twitter, Homepage, Developer|
In order to download this game you must purchase it at or above the minimum price of $3 USD. Your purchase comes with a Steam key. You will get access to the following files: